From gummelt@pegasus.montclair.edu Fri Oct 20 09:33:13 1995 From: Michael GummeltTo: Eelko de Vos Subject: Re: ALIENS DOOM 3! Eelko, Thanks for responding, sorry I took a little long in writing back, but I've been so busy working on the game I forgot to check my e-mail! Okay, here's what's definitely done: The player is Ripley. The picture of the player is a woman on the status bar and in the game itself (seen only in deathmatch). Basically, the woman is dressed like the marine in Doom, but has Ripley's.... "dimensions". The player wears a helmet but on the status bar, you see her face. I don't actually have a picture of Ripley to use here, I could probably get one, but it wouldn't look very good. So I'm using a female face made by another Doom player. The sound effects of the player are all Ripley sounds ("Come on!" When you get the loader, "Get away from her you BITCH!" when you fight her on the Sulaco at the end, etc...) Even the punch looks like a woman's arms now. I am using the same animation frames of Ripley for Vasquez (just in a different color armor). The other Marines in the game are Sgt. Apone, Hicks, Hudson, Vasquez, Drake, a Medic (I might make this the woman in Aliens- Dietrich I think?) and a special hidden surprise (no, not Bishop or Burke, just an in joke between me and my friends, but it's very funny if you find it). Yes, it would be cool if I could draw different pictures for each character and put it in the game, but unfortunately, that just isn't possible. Doom allows for only so many frames of animation (about 900), so I have to be a bit conservative. Basically, Hicks, Hudson and Drake are in green armor like you (but male), Vasquez and the surprise marine are in grey (one female, one male), the Sarge is in brown armor, and the Medic (male or female undecided yet) is in red armor. Also, they each have different weapons (a piston, shotgun, machine gun, grenade launcher, and flame thrower) and their own unique sound effects ("Let's Rock!", "Check those corners", "Fuckin A", "Forget em, he's gone", etc...). So while I can't draw each one individually, I think it will be pretty easy to tell them apart, and they really do seem unique fromeach other. Also, there is a generic marine who has no name or specific voice, just there to add to the feel. Basically, they will not shoot you unless you shoot them first (even then, It'll just be one shot). They follow you around, but stay pretty much on the move. They will NOT, however attack an alien unless it attacks them first (this is because the marines are really just monsters, so I had some limitations when designing their behavior). One of their major uses really is for effect and atmosphere. It's cool to hear them yelling and screaming and shooting during a big fight, and it's cool to see them nail a facehugger or go toe to toe with an alien. But they are NOT sidekicks, so don't try to get them to follow you and help you, they'll mostly just get in the way and get pissed when you shoot them by accident. In other words, they're for effect, they're not sidekicks (although they can help out a lot in situations where there's spitters, face huggers, chestbursters and against the Queen). The Queen. I'm still working on her. I'm trying to find a good animation for her, but the one in Aliens-TC was kinda wierd, the movements are very unnatural. Most of the graphics for aliens I'm using come from the other Aliens wads, the 3-D modeled animations (very cool!) But the Queen in those is kind of unimpressive too. So unless someone can supply me with some cool animations, I'm going to have to modify the 3-D one and do my best. The Queen's bahavior is pretty cool: If she's far away, she runs up to you and slashes you with her tail, if she's close up, she hits you really really hard and you go flying backwards and up into the air! She is immune to fire (that means you're flamer is practically useless, the flames may keep her at bay, but they won't actually damage her). She is tough. You can get the loader on the Sulaco and fight her (try to knock her down into the airlock then throw the switch! When you defeat her you hear her scream and hear Bishop say "Not bad.. for a .. human". The sound in the game is one of the aspects I've been working a lot on. There are a LOT of sound effects, from aliens screaming and attacking to marines yelling, to background sounds of machinery clanging, steam venting, wind blowing to incidental sound effects like the electrical zappiing sound of a lightbulb you just shot. There are also various musical cues that sound best when you're playing the game to the Aliens soundtrack, or even with no music at all (the sound effects kind of make their own soundtrack). As for the music in the game, I used the NIN music, which is very good, but brings a different feel to the game than if you listened to Aliens or Alien3 (sucky film but great soundtrack!) I plan to include a list suggesting the best Aliens Soundtrack track to play for each level. Okay, back to the monsters: There is a host! A living host will be coccooned to the wall. Break through the coccoon in a vain attempt to help him, hear him begging you to kill him. Watch out or a chestburster might come out and run around (they're very small and fast, very hard to hit and they can be quite a nuisance!) There are of course eggs and facehuggers. There is an Egg Layer alien that lays egges that hatch facehuggers, there is an alien that shoots giant acid spitballs at you that track you and leave an acid trail (okay, I took a little bit of artistic liscence, but they're really cool!). And there are the standard aliens: 1. A guard, very large black aliens 2. An alien that crawls alon the ceiling and attacks you. 3. Aliens that spit acid at you (they're green), some follow you (spitters) and soome stay on high ground and pelt you (snipers) 4. Aliens that attack and when killed, spray acid on you (grey) 5. Aliens that run up to you and explode, spraying acid everywhere and leaving a pool of burning acid (brown). 6. Like th kamikaze aliens in #5, there are two more red aliens that behave similarly, but these stand up and wait a second before exploding (Super kamikaze) and the other does the same, but when it explodes, everything nearby catches on fire (note: all fires in the game are dangerous- watch out!) 7. Aliens (green) that play dead. Is that a dead alien or is it just faking it, waiting for me to turn my back on it... a great paranoia inducer! In addition to these standard enemies, there are things like specimen jars with facehuggers in them. Some of them have live facehuggers in them and if you'renot careful, it mike break out and get you ("I think it likes you!") Okay, there's a lot more, but ther's too much to tell, OH! Weapons! Basically, you have the following: Your fists, more important than you might think for solving certain puzzles. Your pistol Your double barrel shotgun Your flamethrower (watch out!) Your smart gun (best all- around weapon, but eats up ammo like crazy! Note the cool ricochet sounds you sometimes hear). Your mine layer- this is pretty cool. You set a mine,, it takes a few seconds to arm- when it does- stay clear! You will see it pulse, and hear it beep (so you know when you might be getting close to one). They do quite a bit of damage too. They also double as flares. If you set a mine then shoot it, it becomes a flare so you can keep track of where you've been. Finally, there's the Loader which you won't get until the last level on the Sulaco where you'll use it to fight the queen (if you want). By the way, I've changed all the cheat codes so people don't ruin all the work I've done by cheating and walking through my levels unharmed. Of course, If someone REALLY wanted them and knew enough about aliens, they may be able to guess them. Here's a quick run down on the levels I intend to include: 1. Rescue John Hurt (can't remember his character's name right now) from the alien ship. You have to go into the alien ship and get him in the hatchery, then get out fast before an army of facehuggers gets you. All you have is a pistol, so get him and get back to the Nostromo fast! 2. Kill the chestburster. The level starts out with a chestburster bursting out of John Hurt. Find it and kill it- not as easy as it seems. 3. Dallas in the air ducts. You are capain Dallas, you have to close off the air ducts and try to kill the alien- you now have a flame thrower and a pistol. These first three levels are going to be deliberately short, to act as a sort of introduction (each one will have an intro in the documentation). 4. Get to the shuttle. You are Ripley, get to the shuttle and get out of there, kill the alien, but don't forget Jonesey (you have to find him before you can get into the shuttle)- and be very grossed out when you find captain Dallas coccooned! 5. First ALIENS level: secure the base- meet Newt. 6. Locate the colonists- nasty fight! Get to the APC. Then, watch the dropship crash right in front of you and hear Hudson complain. 7. Escape from Medlabs- just what it says, try to seal off the area from aliens while trying to get to the air ducts. 8. Ventilation System. Navigate the extensive ventilation system to get to the second dropship- but don't loose Newt! 9. Rescue Newt. Find Newt, but when you do, you can't go back the way you came- so you have to take a detour... right into the Queen's nest! Uh-oh! Get back to the dropship and get the hell out of there! 10. The Sulaco. The final showdown with the Queen! Show that slimy alien bitch you mean business! Suit up in the Loader and toss her out the airlock! There will be a few bonus levels that are cool but don't fit into the plot. I have also designed one really cool deathmatch level. Deathmatch with Aliens should be great- especially with other Amrines walking around that look like you! Also, with the only source of health being a Medic (that's right, the Medic Marine restores your health!), a great scenario could be had where one person tries to hold onto the Medic (you can even get her to follow you so you can hide her away in a room that only you know of so only you can use her) and nail the other guys! And, of course, Aliens Doom 3 will be absolutely amazing in Cooperative mode (especially four people)! Also, I'll be including revised versions of the levels in Aliens-TC So, I hope this is enough to whet the appetites of Aliens and Doom fans out there, most of the stuff I've mentioned is finished, all I have to do is make the rest of the levels (I have three done) and make some bug fixes and cosmetic changes, a little tweaking here and there. I will be releasing screen shots, but I can't figure out how to do it! (Doesn't Doom allow you to take a screen shot, or am I insane?) If anyone can help me with that, I'd love to release screenshots! Also, I'f anyone has any ideas, questions or suggestions, please please let me know. I can't say I'll use them (the game engine has definite limitations that I've pretty muched maxxed out), but I'll try to use the best ones. I would especially appreciate suggestions on levels- what would you like to see? I'm doing my best to make this the best Aliens game and the best Doom add-on EVER! So please let me know anything you feel like typing up and sending my way (I can't propmise I'll be able to reply to every one, depending on how much e-mail I get). Thanks for you interest, Michael Gummelt Montclair State Univeristy New Jersey, USA gummelt@pegasus.montclair.edu October 19, 1995